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Flash Bang Grenade

Flash Bang Grenade

This Grenade was created for a four week project at FIEA where I learned and practiced Hard surface techniques for modeling hard surface objects. Renders from UE5 , Zbrush, and maya

The Grenade was made with the pipeline ( Block Out - High poly Block out - High poly ( Zbrush for up rez and polish ) - UV / Textured in painter - Rendered in UE5 Lumen. The Texture goal was some damager and landed around 7k on the low poly.